3D Graphics and Virtual Reality

04/02/98


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Table of Contents

3D Graphics and Virtual Reality

Just to make sure….

Lecture plan

Co-ordinate systems

Cartesian co-ordinates

3D Cartesian co-ordinates

3D Cartesian co-ordinates

3D Cartesian co-ordinates

Co-ordinate conventions

Co-ordinate conventions

Axis orientation

Handy co-ordinate systems

Handy rotations

Pitch, Yaw and Roll

Matrices

Matrix multiplication

Matrix multiplication

Matrix multiplication

Simple transformations (2D)

Translation

Translation

Scaling

Scaling

Scaling

Rotation

Rotation

Rotation

Rotation

Homogeneous co-ordinates

Homogeneous co-ordinates

Homogeneous co-ordinates

HC: Equality

HC: Conversions

Homogeneous co-ordinates

Transformations using HCs

HC: Translation

HC: Scaling

HC: Rotation

HC Transformations

Compound transformations

Compound transformations

Rotation about a given point

Summary

Author: Peter Young

Email: peter.young@durham.ac.uk

Home Page: http://www.dur.ac.uk/~dcs3py/cg-notes